Collins Aerospace

Principal Software Engineer - A2G GPU & Graphics Systems (Onsite)

Cedar Rapids, IA, US$107,500-$204,500Posted 1 day ago

Job Description

Date Posted

2026-09-15Country:

United States of America Location:

US-IA-CEDAR RAPIDS-131 ~ 5450 C Ave NE ~ BLDG 131 Position Role Type:

Onsite U.S. Citizen, U.S. Person, or Immigration Status Requirements:

U.S. citizenship is required, as only U.S. citizens are authorized to access information under this program/contract. Security Clearance Type:

None/Not Required Security Clearance Status:

Not Required At RTX, the world's largest aerospace and defense company, 185,000 great minds are united by purpose and inspired to make a difference solving the world’s most complex problems. With our three market leading businesses, world-class operations and investments in research and development, we offer capabilities and opportunity no one else can. Together, we push the boundaries of known science and find new ways to connect and protect our world.

Collins Aerospace is a leader in technologically advanced, intelligent solutions that help redefine the aerospace and defense industry. With a comprehensive portfolio and deep technical expertise, we help customers meet the demands of the global market. Join us and help shape the future of aerospace and defense.

We are seeking a Principal Software Engineer with deep experience in GPU, graphics, and embedded real-time systems for the Next Generation A2G Graphics Driver software development program. You will lead architecture, development, and verification of Khronos-based graphics APIs (OpenGL SC, Vulkan SC) and GPU driver stacks within the VxWorks RTOS. This role requires strong hardware/software systems knowledge, technical leadership, and experience delivering safety-critical aerospace software.

What You Will Do

  • Lead architecture and design of graphics APIs (OpenGL SC, Vulkan SC) for VxWorks-based aerospace systems.
  • Drive development of GPU drivers, memory systems, command pipelines, and rendering flows.
  • Develop and optimize shaders (GLSL, SPIR

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